Art direction

A lot of thought is being put into the aesthetics and design of this game. This is my little space to talk about it.

Color Theory

Terminal Status is being made with a limited palette, only consisting of pink, blue, lavender, and monochrome. It's a high-contrast pastel color scheme taking inspiration from yamikawaii (also sometimes referred to as menhera) aesthetics.

The A-plot and B-plot are also somewhat signified by color. For example, the main trio (Concuss, Lacerae, and Viscera) are all bound together with the color pink, while the cast members most associated with the B-plot tend to be represented with cool colors like blue or lavender.

Design

As this game is largely influenced by both yamikawaii and disability narratives, all of the sci-fi tech is designed around medical aethetics.

Medical tech happens to be a huge passion of mine, something that only grew as my health journey had me visiting more and more health clinics. As I was exposed to more mobility aids, testing devices, tools, and machinery, I couldn't help but tie them all into my other passion: science fiction.

Weapons that the characters and their UMAs use are all based on medical tools. For example, a syringe sword, a scalpel glaive, hand axes influenced by reflect hammers, etc.

(CC BY. Restraint system for the MedX Isolated lumbar extension machine. Full-size DOI: 10.7717/peerj.6001/fig-1)

The cockpits for the UMAs (mechs) will be designed similarly to various MedX machines. blah blah blah

add stuff about outfit design: EDS jewlery, KT tape, etc.